A Unity-built narrative VR empathy experience that places the user in the role of a Deaf mother navigating parenting in a hearing-first world. The experience uses scenario-based interaction and sensory constraints to simulate communication barriers, social isolation, and high-stakes caregiving moments, driving reflection on accessibility and lived reality.
> Deaf-first embodiment + environmental storytelling → empathy through lived perspective
> Scenario-based interaction loop → decisions under communication constraints
> Silence-driven perception design → isolation + uncertainty as mechanics
> Parental instincts scene (nursery cradle) → respond to the child’s needs without audio cues
> Social barrier encounters → communication friction, missed information, exclusion moments
> Final reflection sequence → emotional debrief + accessibility awareness framing